Expand globally, across platforms, while maintaining the high performance expected by hardcore gamers
Deploy a content delivery and storage solution to enhance game performance, delivery, reliability — and with the right level of support
Founded in 2009, Plarium Global Ltd. is dedicated to creating the best mobile and social experience for hardcore gamers worldwide. With over 90 million registered users, Plarium is consistently ranked among Facebook’s top hardcore game developers.
Plarium is headquartered in Israel with three offices and development studios across Europe. The company’s most popular titles include Total Domination®, Pirates: Tides of Fortune™, Stormfall: Age of War®, Soldiers Inc.™, Sparta: War of Empires™ and Total Domination: Reborn™ for iOS. With each title’s success, Plarium remains one of the world’s fastest growing game developers.
Its hardcore social games are available on all major social networks, including Facebook, Vkontakte, Odnoklassniki and Mail.ru, as well as web browsers and iOS. Plarium’s hardcore gamers constantly challenge the company to make its games better in ways that it never envisioned. They’ve built global communities, forged new friendships, and done more than just “play” its games – they’ve brought them to life.
Plarium’s growth is centered on expanding its gamer population globally. In addition, while most of its current players are hardcore gamers on social platforms, a key dimension to its strategy is to offer its games on any platform its gamers want to play, whether it is the web, social or mobile.
Hardcore gamers demand the highest performance and reliability regardless of platform. As a result, Limelight’s CDN and Storage platform is critical to this global, multi-platform expansion strategy.
Yair Pines is Plarium’s Head of IT and is responsible for “everything with blinking lights and cables” at the company. He describes himself as a curious guy. “If I can learn more about anything, I do it myself.” As a result, the company originally deployed homegrown load balancing technology, but reached a point where it became almost impossible to grow its delivery and performance infrastructure while maintaining sufficient caching.